By the end of the year, Members of Torchwood and the Hermetic Order of the Golden Dawn are consulted to form the Ministry of Magic in the UK.Tehran destroyed by Aden, a dragon, after jihad is declared against metahumans.Red Cloud leads Sioux from his reservation and begins the Second War named after him.
#Shadowrun free masons archive#
Scotland Yard begins a fingerprint archive and a collection of criminals' fingernail clippings and hair samples as material links in rituals.Plans to reinter Lincoln's body in a memorial are upset when his remains disappear, some say for nefarious purposes.Phillipine Insurrection takes a new turns as Phillipino mystics are able to use their magic to counter the American occupiers' superior technology.Magic helps drive out the round eye foreigners. Boxer Rebellion takes a turn for the Chinese forces who are backed up by Chinese Wizards and Geomancers who find their power increasing.Mayan people use magic to regain momentum in the 53 year ongoing Caste War of Yucatan.Those that survive find that they have become orcs and trolls. Goblinization epidemic: millions of people undergo traumatic transformations (including Queen Victoria, if you believe the rumours about her death).magic returns to the world in full force the first sign is the Great Dragon Ryumo, rising out of Mount Fuji.While there was no cyberware, I envioned the power level as being similar to Swords and Sorcery with mages generally having poorer attributes and combat abilities than their two fisted "warrior" companions. These were some ideas I had for a Shadowrun game set in 1920s or 1930s. I posted these in the Fantasy Hero forum in response to a thread over there ( ), but I thought the Pulp Hero foum might enjoy seeing this.